Total mod count tells you which Workshop communities are big. It doesn't tell you which ones are getting bigger — or which are emerging from nothing. A game with 300,000 mods that's been accumulating them since 2013 is a mature ecosystem. A game that had zero mods in January and 28,000 by August is a breakout.
ModSignal's live dataset tracks over 6.3 million active Workshop items across 401 games, each with a creation timestamp, subscription count, and continuous metrics. That lets us answer a different question than most rankings: which game ecosystems are growing fastest right now, measured by new mod creation velocity and year-over-year growth?
The results reveal where modding momentum is actually concentrating in 2026 — and it's not where you'd guess from the all-time leaderboards.
Methodology: creation velocity, not cumulative totals
Every ranking in this article is based on time_created — the Steam Workshop's creation timestamp for each item — filtered to active, non-deleted mods. We measure:
- Year-over-year growth: new mods created in 2025 vs 2024, as a ratio
- 2026 creation rate: new mods created since January 1, 2026, divided by 237 days (Jan 1–Aug 25)
- Breakout mods: items created in 2026 that have already crossed 10,000 subscriptions
This surfaces games where the modding community itself is expanding — not just where legacy mods accumulate passive subscriptions.
The fastest-growing Workshop ecosystems by YoY mod creation
| Game | 2024 Mods | 2025 Mods | YoY Growth | 2026 Mods | Mods/Day (2026) | Breakout Mods (2026) |
|---|---|---|---|---|---|---|
| People Playground | 9,304 | 40,485 | 4.35x | 46,571 | 196.5 | 148 |
| Uncrashed: FPV Drone Simulator | 2,804 | 9,539 | 3.40x | 9,292 | 39.2 | 0 |
| Canvas of Kings | 538 | 1,586 | 2.95x | 805 | 3.4 | 0 |
| Dota 2 | 942 | 2,360 | 2.51x | 1,265 | 5.3 | 0 |
| Aimlabs | 8,685 | 20,169 | 2.32x | 18,615 | 78.5 | 12 |
| Big Ambitions | 1,102 | 2,459 | 2.23x | 4,245 | 17.9 | 0 |
| Easy Red 2 | 1,934 | 4,266 | 2.21x | 4,197 | 17.7 | 0 |
| Prehistoric Kingdom | 3,844 | 7,949 | 2.07x | 4,832 | 20.4 | 0 |
| Timberborn | 1,692 | 3,326 | 1.97x | 2,906 | 12.3 | 0 |
| Portal 2 | 18,629 | 33,339 | 1.79x | 21,491 | 90.7 | 0 |
| Wallpaper Engine | 15,302 | 26,919 | 1.76x | 11,676 | 49.3 | 1,762 |
| Ages of Conflict: WW Simulator | 6,533 | 11,185 | 1.71x | 8,594 | 36.3 | 0 |
| RimWorld | 6,977 | 10,856 | 1.56x | 9,586 | 40.4 | 0 |
| Brick Rigs | 23,134 | 32,410 | 1.40x | 24,073 | 101.6 | 25 |
| Garry's Mod | 19,822 | 26,833 | 1.35x | 19,826 | 83.7 | 581 |
| Counter-Strike 2 | 34,863 | 45,499 | 1.31x | 28,900 | 121.9 | 252 |
People Playground's 4.35x growth rate is the standout. A sandbox physics game that launched its Workshop in 2020, it went from ~9,300 new mods in 2024 to over 40,000 in 2025 — and is on pace for 70,000+ in 2026. That's not a game discovering modding; it's a game whose modding community is compounding.
People Playground: the 4.35x growth story
People Playground is a physics sandbox where players experiment with ragdolls, weapons, and contraptions. Its Workshop has existed since 2020, but something shifted in mid-2025:
| Month | New Mods Created | Subscriptions Accumulated |
|---|---|---|
| Jun 2025 | 1,011 | 953,657 |
| Jul 2025 | 5,367 | 1,545,959 |
| Aug 2025 | 6,345 | 1,353,716 |
| Sep 2025 | 4,994 | 1,167,566 |
| Oct 2025 | 5,658 | 1,353,064 |
| Nov 2025 | 5,343 | 985,811 |
| Dec 2025 | 6,709 | 1,358,362 |
| Jan 2026 | 7,400 | 966,004 |
| Feb 2026 | 6,757 | 1,086,030 |
The inflection point is July 2025, when monthly mod creation jumped from ~1,000 to ~5,500 and never went back. The top mods from this wave tell the story of what kind of content is driving it:
| Mod | Subscriptions | Created |
|---|---|---|
| Better Limb Crushing | 218,108 | Dec 2025 |
| Prostheses Mod 2.0 | 190,543 | Dec 2025 |
| Jujutsu Playground | 188,692 | Sep 2025 |
| Beyond Nowhere | 177,812 | Jul 2025 |
| Everything Destructible Mod | 157,805 | Oct 2025 |
| Arterial Bleeding | 153,179 | Feb 2026 |
| Nova's Spider-Man Mod | 130,020 | Aug 2025 |
These are content-expansion mods — new characters, physics interactions, and gore systems. They're not utility tools; they're the kind of creative additions that signal a thriving, self-sustaining modding community. When a Workshop ecosystem starts producing 50+ breakout mods (>10,000 subs) per year, it has crossed from hobbyist to platform.
Paralives: from zero to 28,000 mods in 90 days
Paralives is a life-simulation game (think The Sims but indie) that opened its Steam Workshop in 2026. The data shows a launch event unlike anything else in the dataset:
| Month | New Mods | Subscriptions Accumulated |
|---|---|---|
| Feb 2026 | 7 | 143,080 |
| Mar 2026 | 3 | 69,006 |
| May 2026 | 10,553 | 9,815,621 |
| Jun 2026 | 13,178 | 9,101,783 |
| Jul 2026 | 3,266 | 1,371,912 |
| Aug 2026 | 1,458 | 349,473 |
The Workshop opened in May 2026 and creators flooded in — 10,553 mods in the first month, 13,178 in June. The top mods are QoL tools and cosmetic packs, exactly what you'd expect from a life-sim community:
| Mod | Subscriptions | Created |
|---|---|---|
| Sensible Camera Control | 163,495 | May 2026 |
| [SHEEP] Succulent set | 143,921 | May 2026 |
| Stylized Lash Pack | 128,050 | May 2026 |
| Crystal Clear Map View | 127,657 | May 2026 |
| Favorite Inks by myshunosun | 126,754 | May 2026 |
| Invite to Current Lot | 119,881 | May 2026 |
| Display Townies on Map | 106,465 | May 2026 |
| Zoom out more! | 101,877 | May 2026 |
Eight mods crossed 100,000 subscriptions in their first month. That's not just a successful Workshop launch — it's evidence of pent-up creative demand from a community that had been waiting for the tools. Paralives now has 28,465 mods and 20.8 million accumulated subscriptions, all from 2026.
Slay the Spire 2: modding born in June
Slay the Spire 2 is another 2026 Workshop launch, but with a different profile. Where Paralives attracted cosmetic creators, Slay the Spire 2's Workshop is dominated by libraries and frameworks — the infrastructure layer of a modding ecosystem:
| Mod | Subscriptions | Created |
|---|---|---|
| BaseLib | 668,581 | Jun 2026 |
| RitsuLib | 499,902 | Jun 2026 |
| ARAM: Mayhem | 264,015 | Jun 2026 |
| Regent FX Omnistar | 235,027 | Jun 2026 |
| Quick Restart 2 | 218,772 | Jun 2026 |
| MSGK Regent | 209,059 | Jun 2026 |
When the most-subscribed mods are libraries (BaseLib at 668K, RitsuLib at 499K), it means other mods depend on them. That's a sign of a modding ecosystem that's building architecture, not just one-off content. Slay the Spire 2's 2,434 mods and 10.1 million subscriptions all appeared after June 2026 — making it one of the fastest Workshop bootstraps on record.
Trailmakers: 399 mods per day
Trailmakers is the highest-volume Workshop on a per-day basis in 2026. With 94,496 new mods since January 1, that's an average of 399 mods created every single day. Its monthly data shows sustained, high-volume creation:
| Month | New Mods |
|---|---|
| Mar 2026 | 16,934 |
| Jun 2026 | 13,452 |
| Jul 2026 | 12,557 |
| Apr 2026 | 12,838 |
Trailmakers is a vehicle-building sandbox, and its Workshop community creates vehicles, contraptions, and shareable builds at a rate that dwarfs every other game in the dataset. The Workshop has been active since 2018, but the creation rate has been accelerating — not stabilizing — since 2024. ComplexityMod (101K subs) is the top item, but the long tail is enormous: 298,344 total mods with 24.4 million subscriptions.
Castle Crashers: a Workshop that appeared overnight
Castle Crashers had no Workshop presence until August 2025, when 31,590 mods appeared in a single month. The top mods are character skins — crossover characters from other games:
| Mod | Subscriptions | Created |
|---|---|---|
| THE KNIGHT | 80,275 | Aug 2025 |
| SOLAIRE | 63,345 | Aug 2025 |
| A Bottle of Ranch | 61,423 | Aug 2025 |
| ISAAC CLARKE - DEAD SPACE | 60,407 | Aug 2025 |
| DOOM FELLA | 59,584 | Aug 2025 |
| Dante (DMC1) | 59,421 | Aug 2025 |
| MASTER CHIEF | 58,657 | Aug 2025 |
This looks like a Workshop that opened to an existing modding community that had been working offline — or a game update that enabled Workshop integration and a backlog of community content was uploaded at once. Either way, it's a reminder that Workshop creation data can reveal when a community was given tools, not just whether one exists.
What growth velocity tells you that total count doesn't
The all-time leaderboards — Garry's Mod with 142K mods, Left 4 Dead 2 with 112K — are dominated by games that have been on the Workshop for a decade. They're mature ecosystems with stable, slow-growing communities. The velocity rankings tell a different story:
- People Playground is compounding at 4.35x year-over-year. Its community is not just active; it's accelerating.
- Paralives and Slay the Spire 2 didn't exist as Workshop ecosystems seven months ago. They now have 28K and 2.4K mods respectively.
- Trailmakers publishes more mods per day (399) than most games publish per month.
- Castle Crashers showed that Workshop creation can go from zero to 31K in a single month when the tools arrive.
For studios evaluating whether to invest in Workshop support, the signal is clear: it's not just about how big a Workshop is. It's about how fast it's growing — and whether the community is building infrastructure (libraries, frameworks) or just one-off content. The games on this list are where modding momentum is concentrating in 2026.
All data is live from ModSignal — updated continuously from the Steam Web API.