Every conversation about game modding starts from an assumption so deep nobody states it: mods are a PC thing. The Steam Workshop is the Workshop. Nexus is a PC site. Mod lists, load orders, script extenders, ENBs — PC vocabulary, all of it.

Starfield's Creations platform is where that assumption breaks. Bethesda shipped mod support to console as a first-class product, not an afterthought, and the result is a mod economy whose center of gravity is not the desktop. We measured every creation in the catalog across every platform it ships on, and the split is not close.

The platform split: Xbox owns Starfield modding

Across 5,895 active creations carrying 46.3 million subscriptions, here is where those installs actually live:

Platform Subscriptions Share Subscribable creations
Xbox Series X|S 32,919,395 71.0% 5,673
Windows (PC) 11,264,805 24.3% 5,542
PlayStation 5 2,208,175 4.8% 2,629
Total 46,352,333 100% 5,895

Read that middle column again. Xbox Series X|S — a single console generation — carries more than twice the PC install base and fourteen times PlayStation's. On the Steam Workshop, PC is the ecosystem; console ports are the curiosity. On Creations, it is exactly reversed.

The per-creation intensity tells the same story. Averaged across the creations that ship on each platform:

Platform Avg. subs / creation Avg. views / creation Avg. bookmarks / creation
Xbox Series X|S 5,803 56,782 2,187
Windows (PC) 2,026 20,584 662
PlayStation 5 840 11,087 431

An average Xbox-tagged creation pulls 2.9× the subscribers of an average PC one and 6.9× an average PS5 one. That is not a handful of console blockbusters skewing a mean — the distribution holds all the way down. Bucket every creation available on both PC and Xbox by total size and the Xbox share barely moves:

Creation size band Creations Xbox share of PC+Xbox installs
100,000+ subs 40 72.7%
10,000–99,999 1,109 74.1%
1,000–9,999 2,182 72.3%
Under 1,000 1,242 67.7%

Flat across four orders of magnitude. This is a structural property of the platform, not a viral hit.

96% of cross-platform mods are more popular on console

The cleanest way to see it is to stop comparing platform totals and start comparing creations to themselves. Take the 4,573 creations that ship on both PC and Xbox and ask, for each one, which platform it actually won:

  • 4,408 of them — 96.4% — have more Xbox subscribers than PC subscribers.
  • Only 156 are PC-dominant.
  • Pooled across those 4,573 creations: 30,655,223 Xbox installs vs 11,067,279 PC — a 73.5/26.5 split.

The biggest creations are not an exception. Of Starfield's top dozen mods by total subscribers, every single one leans Xbox, and the leaning is not gentle:

Creation Total subs PC Xbox PS5 Xbox share
Unofficial Starfield Patch 347,933 109,441 226,873 10,530 65.2%
Avontech Shipyards 304,557 101,919 195,338 6,107 64.1%
Cheat Room 257,697 30,058 205,871 20,581 79.9%
Improved Follower Behavior 244,614 86,657 156,294 63.9%
Unlimited Resources, Ammo, Healing, Digipicks and Credits 242,523 34,148 207,338 85.5%
Starfield Hair+Beards 236,741 70,111 146,330 17,389 61.8%
The Cheat Terminal 206,208 30,449 164,113 9,413 79.6%
Vanilla Flashlight Improved (VFI) 192,247 59,950 127,533 3,450 66.3%
Smarter Spacesuit Auto-Hide 182,662 69,125 113,363 62.1%
Wonderous Weightlessness [All Resources Edition] 172,000 34,966 136,519 79.4%

Notice the pattern inside the pattern. The utility mods — the ones that strip friction, unlock ship parts, hand out credits, remove skill challenges — skew far harder to console than the cosmetic or content-pack mods. Unlimited Resources is 85.5% Xbox. Easier Ship Building is 84.5%. Cheat Room is 79.9%. Meanwhile Starfield Hair+Beards sits at 61.8% and Unofficial Starfield Patch — a bug-fix mod, the kind of thing a PC player reaches for out of habit — is the least console-weighted entry in the top ten at 65.2%.

That is readable: on PC, a player who wants unlimited resources eventually finds the console command or a trainer. On Xbox, a Creations mod is the only door.

The PC-only minority still exists — and it is telling

Console dominance is not total. 182 creations ship on PC only, with no Xbox or PlayStation version, and they carry 592,749 subscriptions between them. Look at what is in that group and the boundary becomes obvious:

PC-only creation Subscribers
3 Star Armor Crafting {Free Craft} 116,169
3 Star Weapon Crafting {Free Craft} 115,577
Ship Builder Configurator 29,248
Show Power Name on HUD 21,532
City Background Music 17,339
HopeTech Hammer V - Land Vehicle 13,361

Ship Builder Configurator — a tooling mod, the kind that hooks deeper than the console Creations pipeline comfortably allows — gets 28,697 PC subscribers and 225 on Xbox. TheSniper9 - Star Wars Armor Pack has 30,755 PC subscribers and zero Xbox ones. These are the mods that need scripting reach the console sandbox does not grant.

Then there is the mirror-image group: 340 creations ship on Xbox with no PC version at all, holding 2,355,919 subscriptions. Nearly four times the PC-only install base.

The counter-signal: PC players engage harder per install

There is one place PC wins decisively, and it matters commercially. Track enableds — the count of times a subscribed creation is actually switched on in a save:

Platform Enableds per subscription
Windows (PC) 157.4
PlayStation 5 131.4
Xbox Series X|S 98.0

PC players subscribe less often but enable far more aggressively — 60% more enabled-instances per subscription than Xbox. An Xbox player is more likely to subscribe, sample, and let it sit; a PC player is more likely to build a load order and keep it live. For a creator thinking about retention rather than reach, that is the number that argues for a PC branch.

PC also converts browsers into bookmarks slightly less efficiently — 32.2 bookmarks per 1,000 views, against 38.5 on Xbox and 38.9 on PS5 — consistent with PC players arriving already knowing what they want.

The catalog is young, and it is still compounding

Starfield's Creations catalog is not a decade-old archive the way the Steam Workshop is. 2,958 of its 5,895 creations — 50.2% — were published in 2026, and 504 of those have already cleared 10,000 subscribers. Only 42 creations in the entire catalog have passed 100,000 subscribers, and 765 (13.0%) have zero.

Creator concentration is real but looser than the Workshop's: 968 creators, of whom 384 (39.7%) have published exactly one creation. The top 10 creators hold 23.3% of all subscriptions; the top 100 hold 70.1%. Compare that to the Steam Workshop's long tail, where a thousand mods capture the overwhelming majority of a week's new subscriptions, and Creations looks like an ecosystem with room still open.

Over the three-day window spanning 11–14 September 2026, the platform added 84,973 subscriptions — 47,065 on Xbox, 21,865 on PC, 16,013 on PS5. Xbox again, at more than double PC. The creations at the front of that wave are small and new: ASC Arsenal (+563), Stroud Premium Edition (+364), Gorefield: A Starfield Gore Framework (+361), Packing Heat (+361), and Ship Vendor Framework (+336). And 72.7% of Xbox creations gained subscribers in that window, against 67.0% on PS5 and 62.1% on PC.

What the console-first mod economy means

Three readings, all grounded in the numbers above:

  1. "Modding" no longer implies "PC," and the data proves it. Seventy-one percent of Starfield's 46.3 million Creations subscriptions are Xbox. When a platform ships a native in-game mod browser to console, the console becomes the largest modding audience, not the smallest. Any read of the wider mod market that only counts the Steam Workshop is missing the fastest-moving part of it.

  2. The PC/console split follows a tooling line, not a taste line. Xbox-only creations outnumber PC-only ones nearly four to one; the PC-only survivors are the ones that need scripting reach. Console players are not less interested in mods — they subscribe more — they just have a narrower door.

  3. Reach and retention point at different platforms. Xbox wins installs by 2.9× per creation; PC wins enabled-instances-per-subscription by 60%. For a creator, that is a reach-versus-depth decision made explicit.

46.3 million installs. 71% of them on a console. The mod economy's assumed center was never the center at all.

Data from ModSignal's live Starfield Creations tracking (5,895 active creations, 968 creators, daily per-platform snapshots across Xbox Series X|S, Windows and PlayStation 5), measured 2026-09-11 to 2026-09-14.