The Steam Workshop talks about subscriptions the way sports announcers talk about final scores. But subscriptions are what a mod won — lagging indicators, the sum of weeks or months of discovery. The crowd that actually shows up in any given week is something different. That's views: the living, breathing attention that decides which mods get seen at all, this week, right now.

Using ModSignal's live feed, we measured every view the Steam Workshop generated in the last 7 days across the full tracked catalog: 28,418,741 views flowing through 7.2 million tracked mods. Subscriptions are the game's final score; this is the attendance.

The attention map: four games own a third of the Workshop

Ranking every game by the views its mods pulled in the last 7 days surfaces a picture that looks nothing like the all-time subscriber leaderboards. The live attention economy is concentrated — and partly surprising:

Game Live views (7d) Share of platform Subs added (7d)
Project Zomboid 3,542,424 12.5% 5,859,357
RimWorld 2,292,681 8.1% 1,767,660
Garry's Mod 1,887,109 6.6% 1,600,194
Left 4 Dead 2 1,806,597 6.4% 537,197
Slay the Spire 2 1,397,299 4.9% 623,839
The Binding of Isaac: Rebirth 1,181,778 4.2% 581,866
Call of Duty: Black Ops III 1,018,843 3.6% 281,413
Palworld 624,455 2.2% 249,069
Hearts of Iron IV 616,799 2.2% 150,951
Don't Starve Together 588,882 2.1% 423,396
Euro Truck Simulator 2 523,414 1.8% 319,720
Counter-Strike 2 512,874 1.8% 957,307

The top four games alone — Project Zomboid, RimWorld, Garry's Mod and Left 4 Dead 2 — capture about 33.6% of every view the Workshop generates in a week. But the more revealing signal is who's climbing.

Slay the Spire 2 out-draws Counter-Strike 2 without any history

The sharpest line in this table: a Workshop that opened in late August 2026 now draws 2.7× the views of Counter-Strike 2 — an ecosystem with a decade of compounding installs and, in the same week, almost twice CS2's live view share (4.9% vs 1.8%). Slay the Spire 2's opening-week trajectory is fully documented in our land-grab coverage.

That is the land-grab effect we documented earlier, but seen through the front door instead of the scoreboard. A brand-new Workshop has zero incumbents, so its discovery graph is wide open. Mods published into it are being surfaced to a player base actively searching, and the attention is arriving now, at founding velocity, before any long-tail leaderboard locks it down. Slay the Spire 2 turned 2,650 mods into 1.4 million views in seven days — a view-per-mod rate (527) that crushes every mature ecosystem on the board.

The single most-watched mod of the week

Views at the game level are one thing. At the individual mod level, attention has faces:

# Mod Game Views (7d) Subs (7d)
1 Aftermath: The Cold War Hearts of Iron IV 51,641 24,249
2 BossSkin Slay the Spire 2 42,911 14,756
3 劣人TV之尖塔MOD Slay the Spire 2 41,871 22,560
4 3D Equipment Lockers Project Zomboid 36,198 34,556
5 东尼算法 Auto-Anthonyology Slay the Spire 2 36,082 29,614
6 Fitted Sheets Project Zomboid 30,055 66,132
7 [42.20.+] True Line of Sight [SP/MP] Project Zomboid 27,729 24,913
8 This Is Your Life [B42 Stable] WIP Project Zomboid 27,291 14,293
9 Starving Zombies: Realism [B42.20] Project Zomboid 26,833 6,874
10 Vanilla Outfits Expanded Project Zomboid 25,305 37,372

The week's most-watched mod is a Hearts of Iron IV megamod — a Cold War total-conversion that pulled more than 51,000 views, and one that does not sit at the top of the all-time subscriber charts. It is simply where the attention is this week.

Just as striking is how much of the leaderboard belongs to Project Zomboid's Build 42 wave. Five of the top ten most-watched mods are Zomboid titles — Fitted Sheets, True Line of Sight, This Is Your Life, Starving Zombies, Vanilla Outfits Expanded — all riding the ecosystem reset we've tracked all week. When a major version migrates a community, the mods that launch or re-launch into that window don't just gain subscribers; they monopolize the views too.

The gulf behind the leaderboard

Here's the brutal arithmetic behind those numbers. Of the 7.2 million tracked mods, only 453,294 — 6.1% — received a single view in the last 7 days. That means during a week when the Workshop shipped 28.4 million views, 94% of mods were literally unseen — zero clicks, zero hovers, zero page loads.

Even among the 6.1% that got seen, the attention clumps. The top 10 mods by views account for 1.22% of all weekly views. And the concentration is even more telling at the game level: attention is not merely distributed across games — it is flowing, and right now it is flowing almost entirely toward a handful of live ecosystems (Project Zomboid's reset, Slay the Spire 2's opening) and away from everything else.

What the live attention map means

Two practical takeaways, grounded in where the views actually went this week:

  1. Attention is current, not cumulative. The all-time subscriber lists are almost frozen — the same giants have topped them for a decade. But the weekly view map is alive and moving. A new Workshop opening, or an ecosystem resetting, re-draws the attention map almost instantly. Slay the Spire 2 out-drawing Counter-Strike 2 is not an anomaly; it is what attention does at founding velocity.

  2. If you're not getting seen in the next 7 days, you're not in the race. 94% of mods got zero views this week. Discovery on the Workshop is not a slow grind — it is a weekly lottery where almost nobody is even holding a ticket. The mods that compound are the ones that get looked at now, while the attention is live.

Subscriptions are the scoreboard. But the game that matters is being played in views — and this week, the audience was in Project Zomboid, in RimWorld, and in the wide-open discovery graph of Slay the Spire 2.

28.4 million views. 6.1% seen. The attention went somewhere specific — and it's still moving.