Subscriptions tell you how many people installed a mod. Favorites tell you how many people came back. The gap between those two numbers is the most underused engagement signal on the Steam Workshop: the favorite-to-subscription ratio. It measures depth of engagement — whether a mod was a one-click install-and-forget, or something a player deliberately bookmarked to return to.
ModSignal's live dataset tracks 6.78 million active Workshop items across 396 games, with a combined 16.4 billion views, 12.5 billion subscriptions, and 5.04 billion favorites. That gives us a global baseline: across all tracked games, roughly 40.5% of subscriptions result in a favorite. But that aggregate hides enormous per-game variation — from Team Fortress 2's 143% favorite rate (more favorites than subscriptions) to Counter-Strike 2's 1.1% (almost nobody bookmarks a crosshair config).
Here's which Steam Workshop ecosystems inspire the deepest player engagement, and what that signal tells studios about how players use their mods.
The full engagement-depth ranking
These are all Steam Workshop game ecosystems with over 100 million total views, ranked by favorites per subscription (higher = deeper engagement):
| Game | Total subs | Total favorites | Favorites per sub | Favorite rate |
|---|---|---|---|---|
| Team Fortress 2 | 6.2M | 8.8M | 1.43 | 142.9% |
| Left 4 Dead 2 | 558.3M | 102.6M | 0.18 | 18.4% |
| Starbound | 53.8M | 8.9M | 0.16 | 16.5% |
| Stellaris | 53.7M | 6.7M | 0.12 | 12.5% |
| Wallpaper Engine | 1,908.6M | 210.7M | 0.11 | 11.0% |
| Hearts of Iron IV | 70.1M | 7.7M | 0.11 | 11.0% |
| The Elder Scrolls V: Skyrim | 88.8M | 9.7M | 0.11 | 10.9% |
| Total War: WARHAMMER III | 45.7M | 4.9M | 0.11 | 10.8% |
| Total War: WARHAMMER II | 26.4M | 2.8M | 0.11 | 10.7% |
| Ravenfield | 70.8M | 7.0M | 0.10 | 9.9% |
| The Binding of Isaac: Rebirth | 74.0M | 6.8M | 0.09 | 9.2% |
| XCOM 2 | 88.4M | 6.8M | 0.08 | 7.7% |
| Crusader Kings III | 40.8M | 3.1M | 0.08 | 7.7% |
| Call of Duty: Black Ops III | 48.4M | 3.6M | 0.08 | 7.5% |
| Kenshi | 77.6M | 5.7M | 0.07 | 7.4% |
| RimWorld | 351.1M | 24.6M | 0.07 | 7.0% |
| Arma 3 | 139.7M | 9.3M | 0.07 | 6.6% |
| Dota 2 | 220.2M | 14.2M | 0.06 | 6.4% |
| Darkest Dungeon | 84.8M | 5.3M | 0.06 | 6.3% |
| Garry's Mod | 1,566.6M | 95.2M | 0.06 | 6.1% |
| Space Engineers | 86.0M | 4.5M | 0.05 | 5.2% |
| Sid Meier's Civilization VI | 78.1M | 4.0M | 0.05 | 5.2% |
| Terraria | 61.8M | 3.0M | 0.05 | 4.8% |
| ARK: Survival Evolved | 187.4M | 8.8M | 0.05 | 4.7% |
| Unturned | 87.6M | 3.8M | 0.04 | 4.3% |
| Sid Meier's Civilization V | 36.6M | 1.6M | 0.04 | 4.3% |
| Cities: Skylines | 784.3M | 32.0M | 0.04 | 4.1% |
| Don't Starve Together | 292.6M | 10.9M | 0.04 | 3.7% |
| Project Zomboid | 695.4M | 24.4M | 0.04 | 3.5% |
| Transport Fever 2 | 80.6M | 2.0M | 0.02 | 2.4% |
| Euro Truck Simulator 2 | 161.8M | 3.6M | 0.02 | 2.2% |
| People Playground | 161.2M | 3.5M | 0.02 | 2.2% |
| Tabletop Simulator | 99.7M | 1.8M | 0.02 | 1.8% |
| Stormworks: Build and Rescue | 83.2M | 1.5M | 0.02 | 1.8% |
| Teardown | 132.7M | 1.7M | 0.01 | 1.3% |
| Counter-Strike 2 | 424.5M | 4.9M | 0.01 | 1.2% |
| MECCHA CHAMELEON | 120.8M | 0.17M | 0.001 | 0.14% |
The outlier: Team Fortress 2 favorites the world it never subscribes to
Team Fortress 2 is the only game in the entire dataset where favorites exceed subscriptions — 8.85 million favorites from just 6.19 million subscriptions, a 143% favorite rate. This isn't a rounding artifact. TF2's Workshop has a structural quirk: the game's in-game inventory and Mann Co. Store handle equipping separately from the Workshop's subscription model. Many cosmetic items — taunts, weapon skins, community-created items — can be favorited on the Workshop without ever being "subscribed" in the traditional sense.
The data confirms this. TF2's top-favorited mods reveal a pattern that no other game replicates:
| TF2 mod | Subscriptions | Favorites |
|---|---|---|
| ANIMATED PIP-BOY (Build/Destroy Tool re-work) | 0 | 31,466 |
| Taunt: The Catwalk | 0 | 23,084 |
| Mini-Dispenser | 0 | 16,959 |
| Mann's Best Friend | 0 | 13,512 |
| Hidden Hatware | 0 | 11,171 |
| Nope.Taunt | 0 | 10,334 |
These mods have zero subscriptions but thousands of favorites. In TF2's ecosystem, the Workshop functions as a gallery and wishlist — players browse, admire, and favorite items they want to see in-game, but the actual acquisition happens through the in-game economy (trading, crafting, the store), not through Workshop subscriptions. No other game in the dataset shows this pattern at scale.
For studios, TF2's favorite-to-sub ratio reveals something important: the Workshop can function as a discovery and desire layer even when it isn't the distribution layer. Players engage with content they never install.
The deep-engagement tier: games players return to
Left 4 Dead 2: 18.4% favorite rate
Left 4 Dead 2 generates 102.6 million favorites from 558.3 million subscriptions. Its Workshop is dominated by campaigns and maps — content that players invest significant time into. A custom campaign might be a 30-minute playthrough, and players who enjoy it will favorite it to replay later or share with friends. The favorite signal here captures "mods worth replaying," not just "mods worth installing."
The top-favorited L4D2 mods include admin tools, animation mod bases, and survival scripts — all utilities that players return to repeatedly across sessions.
Starbound and Stellaris: 12–16% favorite rate
Starbound (16.5%) and Stellaris (12.5%) are both sandbox/strategy games where mod load orders matter. Players carefully curate their mod lists, and favorites serve as a bookmarking mechanism — "I tried this mod and want it in my next playthrough." Frackin' Universe, Starbound's most-favorited mod, has 646K subs and 117K favorites (18.2% rate), reflecting its status as a near-essential expansion that players want to remember for future runs.
Wallpaper Engine: volume without selectivity
Wallpaper Engine has 210.7 million favorites from 1.9 billion subscriptions — an 11% rate that looks middling but is extraordinary in absolute terms. Players subscribe to dozens of wallpapers (the conversion rate analysis showed 7.25 subs per view), but they favorite the ones they actually keep active. The favorite signal filters the firehose of subscriptions down to the wallpapers players actually use.
The middle tier: browse, install, maybe return
Skyrim and Hearts of Iron IV: 11% favorite rate
The Elder Scrolls V: Skyrim and Hearts of Iron IV both sit at ~11% favorite rate. These are deep, complex games where players invest hours into mod research and load-order management. The favorite signal captures "mods that earned a permanent slot in my load order" — a higher bar than a subscription, which might be a trial install that gets removed.
RimWorld: 7% — the curation game
RimWorld has a 7% favorite rate despite being one of the most mod-heavy games (351M subs across 59K mods). RimWorld players subscribe to many mods but only favorite the ones that survive the mod-compatibility gauntlet. The favorite rate underestimates engagement here because RimWorld's mod manager (Mod Manager, Fluffy's) handles bookmarking internally — players don't need Steam favorites when they have a local mod list.
The low-engagement tier: install and forget
Counter-Strike 2: 1.2% favorite rate
Counter-Strike 2 is the most extreme low-engagement case: 424.5 million subscriptions produce only 4.9 million favorites. CS2's Workshop is dominated by utility mods — crosshair generators, aim training maps, config tools — that players install once and never interact with again. You don't favorite a crosshair config; you set it and forget it.
The most-favorited CS2 mod, crashz' Crosshair Generator, has 39.8M subs and only 480K favorites (1.2%). Even the most "favoriteable" CS2 mod barely moves the needle.
MECCHA CHAMELEON: 0.14% — passive installation
MECCHA CHAMELEON has the lowest favorite rate in the dataset: 120.8 million subscriptions and only 170K favorites. Its Workshop items are auto-subscribed through gameplay, not browsed and chosen. The favorite signal correctly identifies that this ecosystem has no curation behavior — players aren't choosing mods, they're receiving them.
The Aimlabs surprise: training routines as bookmarked content
One game that doesn't meet the 100M-view threshold but deserves attention is Aimlabs, which has the highest per-mod favorite rate in the dataset. Its top mods show a striking pattern:
| Aimlabs mod | Subscriptions | Favorites | Fav/sub ratio |
|---|---|---|---|
| Demon1 | 749K | 387K | 51.6% |
| Gridshot 3x3 | 1.76M | 781K | 44.4% |
| VCT NA - yay | 2.45M | 816K | 33.3% |
| Valorant Small Flicks | 760K | 250K | 32.9% |
| TenZ VALORANT | 825K | 245K | 29.7% |
Aimlabs is an aim-training platform where Workshop items are practice routines. Players favorite the routines they return to daily — the same way you'd bookmark a workout plan. The 27% average favorite rate reflects that these mods are not one-time installs but recurring tools. This is the same pattern as CS2's utility mods, but inverted: CS2 players install a crosshair config once, while Aimlabs players return to the same training routine every session.
Why the favorite-to-subscription ratio matters
For studios evaluating Workshop ecosystem health, the favorite-to-subscription ratio reveals a dimension that raw subscription counts and conversion rates miss: what kind of relationship players have with the content.
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High favorite rate (above 15%) — players curate. They return to mods, replay them, and manage them as part of their game experience. The Workshop is a library. Examples: Team Fortress 2, Left 4 Dead 2, Starbound.
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Medium favorite rate (5–15%) — players evaluate and commit. Favorites represent the mods that survive their trial period and earn a permanent slot. The Workshop is a workshop. Examples: Skyrim, Hearts of Iron IV, RimWorld, Garry's Mod.
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Low favorite rate (below 5%) — players install and move on. The Workshop is a utility shelf. Subscriptions happen in bulk or automatically, and individual mods don't earn special attention. Examples: Counter-Strike 2, Cities: Skylines, Project Zomboid.
None of these are inherently better. A game with a low favorite rate can still have enormous absolute engagement (CS2's 4.9M favorites is more than most games' total subs). But understanding where a game sits on this spectrum tells studios whether their Workshop is building durable player relationships or just facilitating one-time installs.
How we measure
All figures come from the ModSignal live dataset, which continuously tracks Workshop items via the Steam Web API. Subscriptions, favorites, and views are cumulative counts as of August 2026. The favorite-to-subscription ratio is calculated as total favorites divided by total subscriptions for each game ecosystem, across all active mods. Games with fewer than 100 million total views are excluded from the main ranking to ensure statistical significance. The Aimlabs analysis is included as a special case despite falling below the view threshold, because its per-mod favorite rates are the highest in the entire dataset.
Because the Workshop is continuously updated, these numbers shift over time — the ranking reflects a snapshot and is refreshed as ModSignal's data graph updates.
Explore the full dataset to see how these engagement metrics move in real time, or compare games like Left 4 Dead 2 and Garry's Mod directly.