JNR
Creator profile / Steam profile
Portfolio
| Mod | Game | Subscribers | 7d Growth | Breakout |
|---|---|---|---|---|
| Mixed Farms | Sid Meier’s Civilization® VI | 65,965 | +0% | 0 |
| District Expansion: Industry | Sid Meier’s Civilization® VI | 166,023 | +0% | 0 |
| Suburban Roads | Sid Meier’s Civilization® VI | 80,880 | +0% | 0 |
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| District Expansion: Commerce | Sid Meier’s Civilization® VI | 169,535 | +0% | 0 |
| District Expansion: Worship | Sid Meier’s Civilization® VI | 156,436 | +0% | 0 |
| Bonus Resource Improvements | Sid Meier’s Civilization® VI | 61,266 | +0% | 0 |
| Enlightenment Governments (Project 6T) | Sid Meier’s Civilization® VI | 28,369 | +0% | 0 |
| District-Themed Recruiting | Sid Meier’s Civilization® VI | 44,129 | +0% | 0 |
| Decommission Power Plants | Sid Meier’s Civilization® VI | 23,436 | +0% | 0 |
| 2x Slower Global Warming | Sid Meier’s Civilization® VI | 10,069 | +0% | 0 |
| Unique Building: Dojo (Japan) | Sid Meier’s Civilization® VI | 34,119 | +0% | 0 |
| Castles - Better Forts | Sid Meier’s Civilization® VI | 15,823 | +0% | 0 |
| Ski Resort Complexity | Sid Meier’s Civilization® VI | 24,690 | +0% | 0 |
| Severe Weather: Climate Disasters Tweaked | Sid Meier’s Civilization® VI | 18,631 | +0% | 0 |
| Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑 | Sid Meier’s Civilization® VI | 7,399 | +0% | 0 |
| Civ VII Teaser Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 4,507 | +0% | 0 |
| Denser Vegetation (for Civ V Skin) | Sid Meier’s Civilization® VI | 56,479 | +0% | 0 |
| Green Cities - Districts in Forest | Sid Meier’s Civilization® VI | 87,912 | +0% | 0 |
| District Expansion: Aqueduct | Sid Meier’s Civilization® VI | 164,368 | +0% | 0 |
| District Expansion: Military | Sid Meier’s Civilization® VI | 160,836 | +0% | 0 |
| Grand Eras (Project 6T Core) | Sid Meier’s Civilization® VI | 51,784 | +0% | 0 |
| District Expansion: Goverment (Tier 4) | Sid Meier’s Civilization® VI | 87,669 | +0% | 0 |
| National Projects: Satellites | Sid Meier’s Civilization® VI | 84,806 | +0% | 0 |
| District Expansion: Spirituality | Sid Meier’s Civilization® VI | 143,036 | +0% | 0 |
| Great Explorers (Great People Pack) | Sid Meier’s Civilization® VI | 25,732 | +0% | 0 |
| El Alto (World Wonder) | Sid Meier’s Civilization® VI | 14,799 | +0% | 0 |
| Policy Pack: Future Governments | Sid Meier’s Civilization® VI | 30,406 | +0% | 0 |
| Culture Bomb for Government Plaza | Sid Meier’s Civilization® VI | 7,310 | +0% | 0 |
| More Coastal Flooding: 80% | Sid Meier’s Civilization® VI | 11,180 | +0% | 0 |
| Bavaria (Ludwig II.) | Sid Meier’s Civilization® VI | 4,529 | +0% | 0 |
| Wonder Filters for Enhanced Mod Manager | Sid Meier’s Civilization® VI | 724 | +0% | 0 |
| More Coastal Flooding: 60% | Sid Meier’s Civilization® VI | 6,071 | +0% | 0 |
| Unit Expansion: Aircraft (Project 6T) | Sid Meier’s Civilization® VI | 38,603 | +0% | 0 |
| Tundra Civilizations Rebalanced | Sid Meier’s Civilization® VI | 5,913 | +0% | 0 |
| Unit Expansion: Infantry (Project 6T) | Sid Meier’s Civilization® VI | 37,970 | +0% | 0 |
| Rush Housing with Builders | Sid Meier’s Civilization® VI | 41,979 | +0% | 0 |
| Flood Barriers Cost Scaling Adjustment | Sid Meier’s Civilization® VI | 20,393 | +0% | 0 |
| Carbon Recapture Unlocked by Tech | Sid Meier’s Civilization® VI | 20,768 | +0% | 0 |
| 1.5x Slower Global Warming | Sid Meier’s Civilization® VI | 14,307 | +0% | 0 |
| Stone rocks! | Sid Meier’s Civilization® VI | 47,293 | +0% | 0 |
| District Expansion: Suburbs | Sid Meier’s Civilization® VI | 134,829 | +0% | 0 |
| Renewable Energy Complexity | Sid Meier’s Civilization® VI | 94,140 | +0% | 0 |
| District Expansion: Campus | Sid Meier’s Civilization® VI | 164,093 | +0% | 0 |
| District Expansion: Diplomacy | Sid Meier’s Civilization® VI | 51,575 | +0% | 0 |
| District Expansion: Entertainment | Sid Meier’s Civilization® VI | 150,861 | +0% | 0 |
| Policy Pack: Recon & Siege | Sid Meier’s Civilization® VI | 9,473 | +0% | 0 |
| District Expansion: Theater | Sid Meier’s Civilization® VI | 159,163 | +0% | 0 |
| Fresh Water Infrastructure | Sid Meier’s Civilization® VI | 68,723 | +0% | 0 |
| Clean Nuclear Power | Sid Meier’s Civilization® VI | 34,254 | +0% | 0 |
| Alliances Expanded | Sid Meier’s Civilization® VI | 41,335 | +0% | 0 |
| Ancient Paragons (Great People Pack) | Sid Meier’s Civilization® VI | 19,962 | +0% | 0 |
| Workable Mountains for Everyone | Sid Meier’s Civilization® VI | 29,480 | +0% | 0 |
| Unit Expansion: Naval (Project 6T) | Sid Meier’s Civilization® VI | 37,454 | +0% | 0 |
| 3x Slower Global Warming | Sid Meier’s Civilization® VI | 18,662 | +0% | 0 |
| Hammurabi Tweak for Urban Complexity | Sid Meier’s Civilization® VI | 38,245 | +0% | 0 |
| Happy Districts - Appeal Rebalanced | Sid Meier’s Civilization® VI | 45,654 | +0% | 0 |
| Policy Pack: Maritime | Sid Meier’s Civilization® VI | 22,795 | +0% | 0 |
| Climate Balance - Complete Pack | Sid Meier’s Civilization® VI | 26,544 | +0% | 0 |
| Policy Pack: Environment | Sid Meier’s Civilization® VI | 28,378 | +0% | 0 |
| Unit Expansion: Future | Sid Meier’s Civilization® VI | 28,575 | +0% | 0 |
| Denser Vegetation (Standalone) | Sid Meier’s Civilization® VI | 134,474 | +0% | 0 |
| Savannah | Sid Meier’s Civilization® VI | 43,159 | +0% | 0 |
| Wetlands | Sid Meier’s Civilization® VI | 158,881 | +0% | 0 |
| Unique Improvement: Castrum (Rome) | Sid Meier’s Civilization® VI | 14,051 | +0% | 0 |
| Loyalty from Great Generals | Sid Meier’s Civilization® VI | 12,452 | +0% | 0 |
| Legitimate Authority | Sid Meier’s Civilization® VI | 4,859 | +0% | 0 |
| Community Patch | Sid Meier’s Civilization® VI | 8,585 | +0% | 0 |
| Unique District: Levittown (America) | Sid Meier’s Civilization® VI | 3,240 | +0% | 0 |
| Unique District: Eanna (Sumer) | Sid Meier’s Civilization® VI | 6,171 | +0% | 0 |
| Deforestation: More Gradual and Severe | Sid Meier’s Civilization® VI | 17,792 | +0% | 0 |
| Unique Building: Kūrag (Scythia) | Sid Meier’s Civilization® VI | 5,321 | +0% | 0 |
| City State Bonuses: Community Update | Sid Meier’s Civilization® VI | 36,860 | +0% | 0 |
| Engineers can rush Walls | Sid Meier’s Civilization® VI | 15,350 | +0% | 0 |
| Unit Expansion: Artillery (Project 6T) | Sid Meier’s Civilization® VI | 35,696 | +0% | 0 |
| Progressive Power Consumption | Sid Meier’s Civilization® VI | 54,298 | +0% | 0 |
| Policy Pack: Corporations | Sid Meier’s Civilization® VI | 24,441 | +0% | 0 |
| Unit Expansion: Cavalry (Project 6T) | Sid Meier’s Civilization® VI | 36,082 | +0% | 0 |
| Area 51 - World Wonder + Alien Units | Sid Meier’s Civilization® VI | 24,613 | +0% | 0 |
| S.E.T.I. (World Wonder) | Sid Meier’s Civilization® VI | 16,747 | +0% | 0 |
| Oasis Caravanserai | Sid Meier’s Civilization® VI | 23,527 | +0% | 0 |
| Sappers (Project 6T) | Sid Meier’s Civilization® VI | 21,597 | +0% | 0 |
| Prehistoric Hunting - Scout Camps | Sid Meier’s Civilization® VI | 15,683 | +0% | 0 |
| Open Ranges | Sid Meier’s Civilization® VI | 11,045 | +0% | 0 |
| Monochrome Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 13,864 | +0% | 0 |
| Building Expansion (Light Edition) | Sid Meier’s Civilization® VI | 36,048 | +0% | 0 |
| Unique Reworked: Carnival (Brazil) | Sid Meier’s Civilization® VI | 9,614 | +0% | 0 |
| Unique Reworked: Qhapaq Ñan (Inca) | Sid Meier’s Civilization® VI | 5,471 | +0% | 0 |
| Unique Reworked: Yongle (China) | Sid Meier’s Civilization® VI | 4,602 | +0% | 0 |
| More Coastal Flooding: 100% | Sid Meier’s Civilization® VI | 8,819 | +0% | 0 |
| Specialist Progression | Sid Meier’s Civilization® VI | 43,707 | +0% | 0 |
| Great Library Rework (World Wonder) | Sid Meier's Civilization VII | 4,781 | +0% | 0 |
| Unlock All Syncretism | Sid Meier's Civilization VII | 629 | +0% | 0 |
| Unique Great People: Tycoons (America) | Sid Meier's Civilization VII | 502 | +0% | 0 |
| Isolationist Triumphs | Sid Meier's Civilization VII | 197 | +0% | 0 |
| Concise Specialists Lens | Sid Meier's Civilization VII | 37,812 | +0% | 0 |
| Aging Warehouses | Sid Meier's Civilization VII | 4,588 | +0% | 0 |
| Age Progression Customization | Sid Meier's Civilization VII | 2,928 | +0% | 0 |
| Unlockables Re-Sorted | Sid Meier's Civilization VII | 786 | +0% | 0 |
| Ideologized Artifacts | Sid Meier's Civilization VII | 628 | +0% | 0 |
| Unique Great People: Junkers (Prussia) | Sid Meier's Civilization VII | 340 | +0% | 0 |
| Obsolete Buildings Normalized | Sid Meier's Civilization VII | 223 | +0% | 0 |
| Effect Swap: Khmer x Baray | Sid Meier's Civilization VII | 144 | +0% | 0 |
| Game Setup Backgrounds | Sid Meier's Civilization VII | 146 | +0% | 0 |
| Effect Swap: Partisan x Stuka | Sid Meier's Civilization VII | 107 | +0% | 0 |