3rd Sturm Panzer
Creator profile / Steam profile
Tracked items
111
Total subscribers
88,913
Avg 30d growth
+0%
Fastest growing
Portfolio
| Mod | Game | Subscribers | 7d Growth | Breakout |
|---|---|---|---|---|
| Aspiring Champions uptiered | Total War: WARHAMMER III | 614 | +0% | 0 |
| Empire economy improved | Total War: WARHAMMER III | 399 | +0% | 0 |
| Disk units for Tzeentch | Total War: WARHAMMER III | 332 | +0% | 0 |
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| Tzeentch Disk warrior unit | Total War: WARHAMMER III | 208 | +0% | 0 |
| City squalor forcing more building variety | Total War: WARHAMMER III | 9 | +0% | 0 |
| Tabletop Caps scale with lord's level | Total War: WARHAMMER III | 56 | +0% | 0 |
| Fatigue bugfix and balance | Total War: WARHAMMER III | 40 | +0% | 0 |
| Cleaned and fixed up chaos dwarf bugged economy | Total War: WARHAMMER III | 287 | +0% | 0 |
| Kislev economy balanced | Total War: WARHAMMER III | 609 | +0% | 0 |
| 1 turn build times | Total War: WARHAMMER III | 415 | +0% | 0 |
| Wildwood Rangers Uptiered | Total War: WARHAMMER III | 317 | +0% | 0 |
| No climate penalties | Total War: WARHAMMER III | 16,098 | +0% | 0 |
| Markus Wulfhart aggression provides benefits | Total War: WARHAMMER III | 756 | +0% | 0 |
| Wood elf outpost expansion | Total War: WARHAMMER III | 8,611 | +0% | 0 |
| -100 aversion for all factions | Total War: WARHAMMER III | 134 | +0% | 0 |
| 60 men aspiring champions | Total War: WARHAMMER III | 318 | +0% | 0 |
| Thunderbarge no cap and 1 turn recruitment | Total War: WARHAMMER II | 866 | +0% | 0 |
| Double reinforcement times | Total War: WARHAMMER III | 128 | +0% | 0 |
| Extra high elf and ogre Animals for Wood Elves submod | Total War: WARHAMMER III | 201 | +0% | 0 |
| Major cities unwalled battles | Total War: WARHAMMER III | 56 | +0% | 0 |
| Tzeentch cheat engine | Total War: WARHAMMER III | 236 | +0% | 0 |
| Tombkings extra basic units | Total War: WARHAMMER III | 209 | +0% | 0 |
| 50% Upkeep increase for units and generals | Total War: WARHAMMER III | 340 | +0% | 0 |
| Indestructable towers | Total War: WARHAMMER III | 81 | +0% | 0 |
| 4 Hellcannons per unit | Total War: WARHAMMER III | 198 | +0% | 0 |
| Tighter weapon team formation | Total War: WARHAMMER III | 55 | +0% | 0 |
| half price barricades | Total War: WARHAMMER III | 213 | +0% | 0 |
| Extra starting locations wood elves | Total War: WARHAMMER II | 188 | +0% | 0 |
| Larger barriers for Tzeentch | Total War: WARHAMMER III | 210 | +0% | 0 |
| Battle terrain modifiers reworked around speed | Total War: WARHAMMER II | 25 | +0% | 0 |
| Markus wulfhart hostility removed | Total War: WARHAMMER II | 170 | +0% | 0 |
| Clan Angrund upkeep removed | Total War: WARHAMMER II | 178 | +0% | 0 |
| No native recruitment buildings | Total War: PHARAOH | 32 | +0% | 0 |
| Consistent fatigue effects | Total War: PHARAOH | 18 | +0% | 0 |
| Scaling Wood Elf outpost economy | Total War: WARHAMMER II | 2,141 | +0% | 0 |
| Major settlement provides 2 building slots for wood elves | Total War: WARHAMMER II | 167 | +0% | 0 |
| Reduced research speed tomb kings | Total War: WARHAMMER II | 25 | +0% | 0 |
| Ranged units for ogre kingdoms | Total War: WARHAMMER III | 1,340 | +0% | 0 |
| Durable Webway gates | Warhammer 40,000: Gladius - Relics of War | 69 | +0% | 0 |
| Slayers pirates for Aranessa Saltspite | Total War: WARHAMMER III | 810 | +0% | 0 |
| Necron unit rebalance | Warhammer 40,000: Gladius - Relics of War | 24 | +0% | 0 |
| Ork unit balance | Warhammer 40,000: Gladius - Relics of War | 4 | +0% | 0 |
| Mechanicus unit rebalance | Warhammer 40,000: Gladius - Relics of War | 6 | +0% | 0 |
| Linear difficulties | Warhammer 40,000: Gladius - Relics of War | 7 | +0% | 0 |
| Elite Elves access for Drycha | Total War: WARHAMMER II | 340 | +0% | 0 |
| wood elf teleportation cooldown removed | Total War: WARHAMMER III | 3,260 | +0% | 0 |
| Tau unit rebalance | Warhammer 40,000: Gladius - Relics of War | 7 | +0% | 0 |
| Tyranid unit rebalance | Warhammer 40,000: Gladius - Relics of War | 7 | +0% | 0 |
| Drycha elite elves unlocked | Total War: WARHAMMER III | 1,007 | +0% | 0 |
| Norscan outpost economy increase | Total War: WARHAMMER II | 177 | +0% | 0 |
| Old sacrificial grounds building effects for wood elves | Total War: WARHAMMER II | 261 | +0% | 0 |
| Clan Angrund Eight Peaks upkeep reduced | Total War: WARHAMMER II | 211 | +0% | 0 |
| Balanced Wood Elf outpost economy scaling | Total War: WARHAMMER II | 769 | +0% | 0 |
| Fixed Wood Elf outpost income | Total War: WARHAMMER II | 913 | +0% | 0 |
| magic damage nerfed | Total War: WARHAMMER III | 346 | +0% | 0 |
| Heralds double face flag replacement | Total War: WARHAMMER II | 48 | +0% | 0 |
| Major cities are wood elf forest cities | Total War: WARHAMMER II | 941 | +0% | 0 |
| Forest stalker provides speed and attack | Total War: WARHAMMER II | 105 | +0% | 0 |
| Major settlements are forest cities and outposts can be upgraded for wood elves | Total War: WARHAMMER III | 6,696 | +0% | 0 |
| vampire coast economy rework | Total War: WARHAMMER III | 2,174 | +0% | 0 |
| High Elf female archers | Total War: WARHAMMER III | 2,543 | +0% | 0 |
| Norsca Skirmisher units | Total War: WARHAMMER III | 972 | +0% | 0 |
| Empire armored infantry | Total War: WARHAMMER III | 709 | +0% | 0 |
| Barriers and elite sizes for Elves | Total War: WARHAMMER III | 65 | +0% | 0 |
| Mindcontrolled Empire units for Drycha | Total War: WARHAMMER III | 456 | +0% | 0 |
| Animals recruitable for Wood Elves | Total War: WARHAMMER III | 3,271 | +0% | 0 |
| Trains infrastructure building for Chaos dwarves | Total War: WARHAMMER III | 961 | +0% | 0 |
| More Linear Barrier Recovery | Total War: WARHAMMER III | 36 | +0% | 0 |
| No arsenal/armoury requirements for recruitment | Total War: WARHAMMER III | 85 | +0% | 0 |
| Tzeentch units gain stealth/stalk | Total War: WARHAMMER III | 6 | +0% | 0 |
| Fatigue linear and heavier | Total War: WARHAMMER III | 24 | +0% | 0 |
| Javelin units for Slaanesh | Total War: WARHAMMER III | 892 | +0% | 0 |
| improved ogre outpost food and income | Total War: WARHAMMER III | 865 | +0% | 0 |
| Storm of Blades for all Wardancers/singers | Total War: WARHAMMER III | 45 | +0% | 0 |
| Tomb Kings Barracks buff | Total War: WARHAMMER II | 262 | +0% | 0 |
| Dwarf artillery rework | Total War: WARHAMMER III | 505 | +0% | 0 |
| Return of old Supply Lines | Total War: WARHAMMER III | 84 | +0% | 0 |
| Tzeentch's barrier rework | Total War: WARHAMMER III | 44 | +0% | 0 |
| Landship for Aranessa Saltspite | Total War: WARHAMMER III | 224 | +0% | 0 |
| Beastmen buildings expanded | Total War: WARHAMMER III | 480 | +0% | 0 |
| Gunpowder Buff | Total War: WARHAMMER III | 317 | +0% | 0 |
| Old wood elf outpost army stat scaler | Total War: WARHAMMER III | 360 | +0% | 0 |
| Skaven men sizes rescaled | Total War: WARHAMMER III | 465 | +0% | 0 |
| Bug Fix Drycha Sacrificial grounds garrison | Total War: WARHAMMER II | 116 | +0% | 0 |
| Faster lategame building progression | Total War: WARHAMMER III | 123 | +0% | 0 |
| Multiplayer campaign speedup | Total War: WARHAMMER III | 85 | +0% | 0 |
| Base economy buff for the Vampire coast | Total War: WARHAMMER II | 258 | +0% | 0 |
| Economy and Mobilization rework | Hearts of Iron IV | 39 | +0% | 0 |
| Wood elves forest tactics buff | Total War: WARHAMMER III | 1,322 | +0% | 0 |
| No agent recruitment | Total War: WARHAMMER III | 110 | +0% | 0 |
| 1 agent cap per type | Total War: WARHAMMER III | 59 | +0% | 0 |
| Full outpost rework for the Wood elves | Total War: WARHAMMER II | 5,099 | +0% | 0 |
| Markus wulfhart hostility provides benefits | Total War: WARHAMMER II | 394 | +0% | 0 |
| 1400 barrier for Tzeentch infantry | Total War: WARHAMMER III | 269 | +0% | 0 |
| Wood elf female archers | Total War: WARHAMMER III | 4,405 | +0% | 0 |
| All major settlements are warriors of chaos Dark Fortresses | Total War: WARHAMMER III | 1,880 | +0% | 0 |
| Burning chariot matches Exalted flamer ranged stats | Total War: WARHAMMER III | 196 | +0% | 0 |
| 50% construction cost reduction | Total War: WARHAMMER III | 371 | +0% | 0 |
| Improved glamour from technology | Total War: WARHAMMER III | 75 | +0% | 0 |
| Blue horror rework | Total War: WARHAMMER III | 21 | +0% | 0 |
| High Elf units reshuffled and Shadow walkers for all | Total War: WARHAMMER III | 132 | +0% | 0 |
| Tile bonusses rebalanced | Warhammer 40,000: Gladius - Relics of War | 110 | +0% | 0 |
| Half upkeep for buildings | Warhammer 40,000: Gladius - Relics of War | 56 | +0% | 0 |
| Aeldari unit rebalance | Warhammer 40,000: Gladius - Relics of War | 32 | +0% | 0 |
| 6 Tiles between cities | Warhammer 40,000: Gladius - Relics of War | 47 | +0% | 0 |
| Rewarding economy and city development scaling | Total War: PHARAOH | 400 | +0% | 0 |
| Warriors of chaos outpost expansion | Total War: WARHAMMER III | 2,794 | +0% | 0 |
| Free teleport Wood Elves (all maps, all factions) | Total War: WARHAMMER II | 632 | +0% | 0 |
| Tomb Kings income buff | Total War: WARHAMMER II | 1,318 | +0% | 0 |
| Insidious glamour through Technology for Drycha | Total War: WARHAMMER II | 215 | +0% | 0 |
| Glamoured Empire units for Drycha | Total War: WARHAMMER II | 222 | +0% | 0 |